Planning & References – Define showroom layout, products to showcase, and VR target platform.
Asset Preparation – Create optimized 3D models with efficient polycount and baked textures suitable VR.
Unity Setup – Import assets, Custom Shader Creation, Configure PBR materials with Unity’s URP for lightweight rendering.
Lighting & Environment – Use baked lighting for performance. Set up showroom ambiance with reflections and post-processing.
Optimization – Apply LODs, texture compression, Occlusion culling.
Final Build & Presentation – Export optimized VR application, prepare demo video/renders, and portfolio showcase.